Jumat, 05 Juli 2013

TSUNAMI

Miyagi Sering Mengalami Tsunami

March 12th, 2011 by caesar fahmi aldin .
0725489620x310
Tsunami menghantam garis pantai Iwanuma di Jepang utara setelah gempa 8,9, mengguncang daerah itu, Jumat (11/3/2011).
JAKARTA, KOMPAS Gempa dan tsunami sudah berkali-kali menghantam Provinsi Miyagi di Pulau Honshu, Jepang. Gempa dan tsunami setinggi 10 meter, Jumat (11/3/2011), adalah yang kelima kali tercatat. Tsunami tersebut merambat ke sebagian wilayah timur Indonesia, tetapi tidak berdampak. Sebab, ketinggiannya hanya sekitar 0,1 meter.
Menurut Direktur Pesisir dan Lautan Kementerian Kelautan dan Perikanan (KKP) Subandono Diposaptono, Daerah Miyagi sudah beberapa kali terjadi tsunami, sekurangnya tercatat sejak tahun 1700.
Setelah itu terjadi tsunami Meiji Sanriku tahun 1896, tsunami Showa Sanriku 1933, dan pada tahun 1968 terjadi lagi tsunami akibat gempa bumi Tokachi-Oki. Semua tsunami near-field (tsunami yang terjadi di dekat pantai), kata Subandono yang meraih gelar doktor dari Tohoku University, Tohoku, Provinsi Miyagi. Tahun 1960 tsunami far-field (jauh dari pantai) menghantam Miyagi akibat gempa besar di Cile.

korban tewaslebih dari 1000 orang

March 12th, 2011 by dwikidharmawan
0823421620x3101Gambar yang diambil dari televisi NHK ini memperlihatkan rumah-rumah di Sendai disapu oleh tsunami ketika gelombang pasang menerjang pantai, Jumat (11/3/2011).
TOKYO, KOMPAS.com Jumlah korban tewas akibat gempa dan tsunami di Jepang tercatat setidaknya sudah mencapai 613 orang, sementara orang hilang lebih dari 700 orang. Pemerintah Jepang memperkirakan total korban meninggal dunia masih akan terus bertambah.
Diyakini lebih dari 1.000 orang meninggal dunia, kata Yukio Edano, Kepala Sekretaris Kabinet Jepang, Sabtu (12/3/2011). Jumlah korban seluruhnya memang masih belum dapat dipastikan sampai evakuasi seluruh korban selesai dilakukan. Masih banyak orang yang tertimbun di reruntuhan bangunan dan terseret arus tsunami.
Pagi tadi, Kepolisian Jepang mencatat 413 orang tewas, 784 hilang, dan 1.128 luka-luka. Sementara itu, kantor kepolisian di Sendai, salah satu wilayah yang terkena dampak paling parah, melaporkan sekitar 200 hingga 300 korban tewas ditemukan di sepanjang pantai.
Gempa 8,9 skala Richter (SR) yang mengguncang Jepang, Jumat (11/3/2011) siang, memang tercatat sebagai gempa terbesar dalam sejarah Jepang. Kementerian Pertahanan menyatakan tsunami yang dipicu gempa tersebut mengempas 1.800 rumah di Minami Soma, Perfektur Fukushima dan 1.200 rumah di Sendai. Di Ofunato ada sekitar 300 rumah yang diterjang tsunami. Ribuan rumah di sepanjang garis pantai timur Jepang di wilayah lain juga rusak.
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modif mesinuntuk balap liar

Modif Mesin Motor Untuk Balap Liar Suzuki Satria fu150

March 9th, 2011 by dwikidharmawan Berikut ini bocoran seting balap liar buat pemilik suzuki satria fu150 dari Banyak yang saya di dunia persilatan balap liar yang keras, kapasitas mesin mesti jadi semrawut alias gila-gilaan. Layaknya persaingan lainnya, balap liar terkesan cuma mengenal satu pakem sing penting menang!
Nah, buat yang mau mencoba sensasi balap liar tapi apa daya motor juga dibuat harian ato kepasar, hehehe jangan kuatir, silahkan simak tips modifikasi mesin ini
Mesin Suzuki Satria yang berkapasitas 150cc hasil dari perkawinan piston diameter 62mm dan stroke 48,8mm dengan perbandingan kompresi 10,4 ini harus kita rombak spesifikasi-nya jika anda memang berniat menjadi raja jalanan. Yang pertama mesti dilakukan adalah Siapin duit dulu! Kan kalo gk ada duit mana bisa modif :)
Ok lah, saya anggap duit sudah ditangan. Selanjutnya kita akan merubah spek mesin menjadi stroke 61,8mm hasil dari stroke standar yang dinaikkan langkahnya 6,5mm dan piston 65mm merek hispeed yang sudah ada coakan klep buat 4klep.
Kalo dihitung kapasitas mesin nya menjadi :
V = 0,785 x 65 x 65 x 61,8 = 204,9cc
Nah, kapasitas segini sudah bisa buat turun drag resmi di kelas bebek 4tak sampai dengan 200ccMantaff!!!
Oya, jangan lupa stroke yang naik 6,5mm ini membutuhkan paking blok bawah aluminium setebal 4,5mm. Kemudian piston di buat dome dengan ketinggian 1mm saja lalupangkas head sebanyak 0,5mm.
Ngomongin head pasti ngomongin klep juga Langsung aja hajar klep standar (23-19) dengan klep ukuran 25 intake dan 21 exhaust. Kalo ada kesulitan di bagian ini bisa langsung kontak saya untuk bantuan dan pemesanan.
Kemudian jangan lupa juga noken as di modif sehingga memiliki lift 7,8mm dengan durasi 280 intake dan 276 exhaust. Langkah berikutnya,masih seputaran head, jangan lupa porting in dan ex menjadi lingkaran, kan standar nya oval Porting dengan diameter saluran intake 28mm dan exhaust 27mm.
Untuk pegas klep pakai standar saja karena masih cukup kuat koq. Masalah penyaluran tenaga alias kopling dan per kopling, bisa diganti dengan produk racing.. Pasti oke..
xxx
suzuki_satria_balap_liar-150x150suzuki_satria_fu_150-150x150
Berikut ini bocoran seting balap liar buat pemilik suzuki satria fu150 dari hku racing motorsport. Banyak yang bilang di dunia persilatan balap liar yang keras, kapasitas mesin mesti jadi semrawut alias gila-gilaan. Layaknya persaingan lainnya, balap liar terkesan cuma mengenal satu pakem sing penting menang!
Nah, buat yang mau mencoba sensasi balap liar tapi apa daya motor juga dibuat harian ato kepasar, hehehe jangan kuatir, silahkan simak tips modifikasi mesin ini
Mesin Suzuki Satria yang berkapasitas 150cc hasil dari perkawinan piston diameter 62mm dan stroke 48,8mm dengan perbandingan kompresi 10,4 ini harus kita rombak spesifikasi-nya jika anda memang berniat menjadi raja jalanan. Yang pertama mesti dilakukan adalah Siapin duit dulu! Kan kalo gk ada duit mana bisa modif :)
Ok lah, saya anggap duit sudah ditangan. Selanjutnya kita akan merubah spek mesin menjadi stroke 61,8mm hasil dari stroke standar yang dinaikkan langkahnya 6,5mm dan piston 65mm merek hispeed yang sudah ada coakan klep buat 4klep.
Kalo dihitung kapasitas mesin nya menjadi :
V = 0,785 x 65 x 65 x 61,8 = 204,9cc
Nah, kapasitas segini sudah bisa buat turun drag resmi di kelas bebek 4tak sampai dengan 200ccMantaff!!!
Oya, jangan lupa stroke yang naik 6,5mm ini membutuhkan paking blok bawah aluminium setebal 4,5mm. Kemudian piston di buat dome dengan ketinggian 1mm saja lalupangkas head sebanyak 0,5mm.
Ngomongin head pasti ngomongin klep juga Langsung aja hajar klep standar (23-19) dengan klep ukuran 25 intake dan 21 exhaust. Kalo ada kesulitan di bagian ini bisa langsung kontak saya untuk bantuan dan pemesanan.
Kemudian jangan lupa juga noken as di modif sehingga memiliki lift 7,8mm dengan durasi 280 intake dan 276 exhaust. Langkah berikutnya,masih seputaran head, jangan lupa porting in dan ex menjadi lingkaran, kan standar nya oval Porting dengan diameter saluran intake 28mm dan exhaust 27mm.
Untuk pegas klep pakai standar saja karena masih cukup kuat koq. Masalah penyaluran tenaga alias kopling dan per kopling, bisa diganti dengan produk racing.. Pasti oke..

.........................................

Rabu, 13 Februari 2013

CHELSEA FC

CHELSEA FC.
                                                         
Chelsea Football Club /ˈɛls/ is an English football club based in Fulham, London. Founded in 1905, they play in the Premier League and have spent most of their history in the top tier of English football. Their home is the 41,837-seat[2] Stamford Bridge stadium, where they have played since their establishment.
Chelsea had their first major success in 1955, when they won the league championship, and won various cup competitions during the 1960s, 1970s, 1990s and 2000s. The club has enjoyed its greatest period of success in the past two decades, winning 15 major trophies since 1997.[3] Domestically, Chelsea have won four league titles, seven FA Cups, four League Cups and four FA Community Shields, while in continental competition they have won two UEFA Cup Winners' Cups, one UEFA Super Cup, one UEFA Europa League and one UEFA Champions League. Chelsea are the only London club to win the UEFA Champions League,[4] one of four clubs, and the only British club, to have won the three main UEFA club competitions, and also the first club to hold two major European titles simultaneously.[5][6]
Chelsea's regular kit colours are royal blue shirts and shorts with white socks. The club's crest has been changed several times in attempts to re-brand the club and modernise its image. The current crest, featuring a ceremonial lion rampant regardant holding a staff, is a modification of the one introduced in the early 1950s.[7] The club has sustained the fifth highest average all-time attendance in English football.[8] Their average home gate for the 2012–13 season was 41,462, the sixth highest in the Premier League.[9] In April 2013 it was ranked by Forbes Magazine as the seventh most valuable football club in the world, at £588 million ($901 million), an increase of 18% from the previous year.[10][11] Since 2003, Chelsea have been owned by Russian billionair

cheat engine

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widgetsCheat Engine


Download Cheat Engine
January 30 2013:Polish translation
dawio966 has provided us with the polish translation files for Cheat Engine. You can get them here


September 13 2012:forcedinjection plugin
Some people have been asking me why they can't use the speedhack in Chrome. That is because the chrome child process has no disk access (Limited user and untrusted mandatory level). It's pretty easy to make it usable again by changing a flag in the config, or just getting a different browser.
But for those that couldn't get it to work, or those that wish to know more about plugins, I've made a plugin for Cheat Engine showing off how to make a hybrid plugin that uses both the lua framework and the exposed plugin api to rewire the injectDLL routine (more specifically, the functions it uses) so that it can force load a dll into the target process without the process having disk access.

Download link: forcedinjection.rar
How to use:
Extract the files anywhere.
In cheat engine go to settings->plugins
Click add new
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.

And if everything went right it's now functional and you should be able to do a speedhack on the target process. One thing to note about this plugin is that when it gets loaded, it will target itself. Even when restarting cheat engine. This is because it needs to rewrite itself. I could have done it without, but it shouldn't be an issue.
For those interested, the sourcecode of this plugin can be found in the SVN

June 3 2012:Cheat Engine 6.2 Simplified Chinese translation:
linwuliao has updated the Simplified Chinese language file to 6.2. You can get it here


June 3 2012:Cheat Engine 6.2 Traditional Chinese translation:
Todobug has updated his language file to 6.2. You can get it here (Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)


May 21 2012:Cheat Engine 6.2 Russion translation:
SER[G]ANT has already finished updating the translation files for this new update to russian. You can get them here


May 20 2012:Cheat Engine 6.2 Released (And mac stuff):
And again almost a year passed without any update. But here is the new and improved Cheat Engine 6.2

If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
And if you have questions, don't hesitate to ask them in the forum

Fixes:

free counters


  • Fixed the first plugin from not getting activated at restart
  • Custom types can now do an unknown initial value scan
  • Fixed the auto assembler highlighter from hiding some text while typing
  • Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
  • Fixed global debug from crashing in 64-bit (with dbvm)
  • Fixed dbvm from not working on several systems (freeze)
  • Fixed notification when closing and you had some changes
  • Fixed the rescan of the structure spider not working at all
  • Fixed several disassembler and assembler instructions
  • Fixed several plugin-system related bugs
  • Fixed aobscan for 64-bit
  • Fixed displaying the registers in 64-bit when using "find what xxx this address"
  • Fixed the stackview when single stepping through the code
  • Fixed several lua function, including createhotkey
  • Fixed the assembler not dealing well with names with a - in it. (like the tutorial)


  • Additions and changes:



  • Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
  • Added a profiler so you can find function entry points and see how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
  • Deleting a plugin now calls FreeLibrary on it
  • Ctrl+enter in the luaengine form now automatically executes the command
  • Added direct 3d hook functions (can be used to show trainers and menu's inside games)
  • d3dhook related: Cheat Engine can now bind the mouse inside the gamewindow for those games that do not support multiple displays, so no more losing focus when moving the mouse
  • Plugins settings between the 32 and 64-bit executable are now seperated
  • Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
  • Addresslist entries can have the notation +xxx and -xxx, which will calculate the address based on the parent address (If the parent address changes, these change automatically
  • The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
  • Added a new step to the tutorial (step9) showing how to deal with shared code
  • Made the tutorial translatable as well
  • Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
  • Added a groupscan type which you can use to scan for different things in the same block
  • If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
  • Custom types now support handling as a floating point value
  • Added debug register states to the threadview and made the threadview window capable of changing registers
  • Added remote scanning with ce for different systems. The server just needs to be running, and a 1GBPs network connection or faster is recommended
  • Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
  • Changed the add/change address window to be more compact and make dealing with offsets easier
  • Lots of new lua functions
  • Post release fixes (max 7 days after initial release):
    21 May 2012: Handle the "Invalid Instruction" exception better, fix the memoryview window from disapearing, and fix the BSOD when loading the driver on Pentium 4 and earlier
    22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
    23 May 2012: Fix form_showModal from not returning a result. Made the installer create the autorun folder. Minor gui fix for groups
    25 May 2012: Fixed the android server being replaced by the x64 linux server
    26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
    30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now


    Also, there has been a Mac version under development and it's semi usable. Memory scanning works most of the time and the debugger also kinda works: Cheat Engine for Mac Version April 2012
    You can talk about it in this topic: http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.

    November 21 2011:Chinese Traditional translation files:
    todobug has provided us with the translation files for "Chinese Traditional (ch_tw)"


    November 13 2011:Back:
    The server is back up and your dns has been updated to this ip again.
    Most stuff will be working, but some stuff is missing and/or gone. (User attachments)

    Please note that you may occasionally see error messages while some adjustments are made


    November 11 2011:CRASH:
    The server cheatengine.org is hosted on has crashed :(
    The forum's last backup was 3 weeks ago so that isn't too bad, but the attachments people uploaded after January 12th are lost. So those need to be reuploaded.
    Cheatengine.org is currently hosted on a secondary host while the new harddisk is being setup but that can take a few days.<
    The forum is currently down, but the downloads should work (6.1 downloads)

    for those that want to chat check out irc or the temp forum here: http://cheatengine.freeforums.org

    August 16 2011:Spanish/Castilian traslation files:
    Manuel I. has provided us with Spanish/Castilian(es_ES) translation files
    Just extract to your languages\ subfolder in the Cheat Engine folder

    June 7 2011:Chinese Simplified translation files:
    There's a translation file for another branch of Chinese (zh_CN)


    June 5 2011:Chinese Simplified translation files:
    Forum member aleax has provided us with Chinese Simplified translation files
    Also, here's a link to a chinese site which may be able to help you further


    June 3 2011:Cheat Engine 6.1 Released:
    It's time for a new release again. This mainly contains bugfixes that 6.0 introduced and implementing some old features that went missing from 5.6.1 to 6.0 (Trainer maker) The lua environment has been extended and some new features have been added that can make dissecting a program easier (for example the structure spider , last branch record recordign on Intel Fam6 and string map, comments in assembler, etc...)
    Also, translation support has been added so you can now create translation files (.PO files) which can be used to translate Cheat Engine. There is already a russian translation file. If you do a translation please send them to dark_byte@hotmail.com or pm in the forum and I'll upload them to the site

    link: Cheat Engine 6.1
    Russian translation files
    If you encounter bugs or have suggestions, please do not hesitate to report them


    Cheat Engine 6.1

    Fixes:As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
  • And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
    P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer

    January 18th 2009: Cheat Engine 5.5 released
    I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
    Changes:
  • added 'short' and 'far' override to the jump instructions. (Mainly usefull for auto assembler scripts that by default pick the far one)
  • copied the "Find out what addresses this code accesses" from advanced options to memory view
  • Made the above function display the current value so you don't have to add them first
  • And made it non-modal so you can do other stuff while it's working.
  • Improved custom scan so it can now also display the results
  • New speedhack implementation
  • New AutoAssembler window
  • Removed the question if you want a new scan. (You must now click on new scan yourself)
  • Added GlobalAlloc to the autoassembler
  • The dissect structure window can now be opened multiple times (for comparison)
  • Structures are now saved in the cheat table
  • The main ce window now has a menu (can be disabled in settings if you don't like it)
  • The processlist can now show process icons. (could be slow, so can be disabled in settings)
  • The settings window has been changed from tabs to a list
  • Added a tools menu so people can add quicklaunch apps. (e.g: calc)
  • Added the option to save and load tables as XML
  • Changed copy/pasting of entries to XML
  • Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
  • Added a few new functions to the plugin system and made the examples easier to understand (Mainly for helping with assembly scripts)
  • Added a packet editor example plugin
  • Assembler can now work with " and ' strings
  • Changed the reverse pointer scan to give more details about what is going on
  • The positions of the main window and memoryview can now be saved
  • The about window now tells you which version of dbvm is loaded if dbvm is running
  • If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
  • Added a floating point panel to several windows that use system context to display variables
  • Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
  • Improved the dissect data window to show addresses next to eachother
  • The bottom part of the memory view window (hexview) can now display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float, double)
  • Changed the multi pointer tutorial step so it now represents a real game situation
  • Added the adminRequired anifest to the standalone trainer

    Fixes:
  • Fixed the multicore scan crash
  • Fixed the MEMORYFIRST.TMP file showing up in a weird location
  • Fixed several hotkey setting bugs
  • Fixed loading back the speedhack hotkey values
  • Fixed a crash when opening a process with a broken PE-header
  • Fixed several assembler and disassembler instructions
  • Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
  • Fixed binary scan crash on nextscan
  • Fixed huge memory leak in pointerscanner
  • Fixed the "No error message" on error during a scan
  • Fixed bug with calling kernel_XXXX functions in assembler
  • Fixed a trainer bug regarding clicking on cheats
  • Fixed 32-bit icons in the trainer maker
  • Fixed the terminate scan option
  • Fixed a DPI bug on several windows
  • Fixed a crash when loading of the symbols failed

    I've also uploaded a new version of dbvm that should be more compatible with systems that have more than 4GB ram and fixed several bugs. Also started implementing an emulator for the 'hard to virtualize' sections. So for those that know the difference between an IDT and a SDT, go ahead and download dbvm

    Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
    P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
    July 27th 2008: DBVM source
    Still busy with other stuff(But I do manage to work on CE every now and then), but since some people are having trouble with DBVM on their system I've decided to open up it's sourcecode for the public, so other people can make improvements. It still needs a lot of cleanup work, and some parts could be used from other programs, or even from inside the compiler(I have this nagging feeling the whole common.c part could get removed if build in precompiled)
    I've made this package to compile on a 64-bit fedora core linux distro (I myself use a cross-compiler on a 32-bit laptop to generate the 64-bit, but this should be easier for people to use) but other distros should work too
    Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release

    Stuff that really needs some improvements:
  • Makefile, I know, it's not a 'standard' makefile. But it suits my needs. If anyone feels like it. Make a better one.
  • The linking and filling in sizes could probable be done better instead of parsing the .MAP file to find the location
  • Changing the hardcoded vmread/vmwrite values's with more meaningfull defines
  • Better support for multicore setup
  • The virtual machine's first sector loader+executioner may need some extra code to make it work on more systems
  • Some real-mode 'special' cases may need some extra work
  • Emulating paging speed improvement and making it work for PAE systems. Still can't figure out why PAE just refuses to work
  • AMD support

    You can download it here.

    May 25th 2008: Still alive
    I've been busy with other stuff but just wanted to let you all know there's still some stuff being done. The last few days a few bugfixes for CE commited in the SVN, several forum fixes regarding avatar and signature size, still busy planning a migration to phpbb3 someday, and updated the table database to update the date when a table is updated.
    Also letting you know there's still some more updates planned

    January 10th 2008: DBVM bugfix
    For those that know how to use it, I've updated DBVM to version 0.4. Check the downloads page.
    It mainly fixes the bug where it doesn't initialize secondary cpu cores, sets the A20-line to enabled, and a possible fix for systems with 4GB or more ram.

    January 1st 2008: New year, new site, new Cheat Engine 5.4
    Happy 2008!
    As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
    And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!

    My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN for the latest news regarding the development of CE. There is also a wiki in the SVN so if you'd like to read it or contribute: Go here
    Also, don't worry about the layout right now. May get some heavy changes in the future, but at least now I've got a better base to start with. (One change edits all pages as compared to the old site where each edit of the style or adition of the menu required editing each single file)

    September 9th 2007: New design
    Started with designing a new website. The new site should give a better idea about what Cheat Engine is and what it can do. Also adding some new stuff like a bugtracker, info about DBVM and even info about Cheat Engine
    Right now this page is only visibile using the /newsite/ link, but soon (when ce5.4 is released) this will become the main page

    April 24th 2007: Site back
    Sorry for the downtime, but my host couldn't handle the ammount of visitors and died. So if you're reading this, that means the move was successfull Anyhow, check the forum for more info

    September 9th 2006 Cheat Engine 5.3 released
    I kinda forgot to update this mainpage in a long time. Don't think that CE is stopped, I just suck at updating websites. Anyhow, check the download page for the download

    November 28th 2005: Cheat Engine 5.2 released
    It has taken a while but I finally released CE 5.2


  • Added some shortcut keys to the main window. (ctrl+o opens a table, ctrl+s saves, and ctrl+alt+a opens the auto assembler)
  • Added reinterpretable addresses
  • Added auto assemble scripts to the auto assembler
  • Added auto assemble scripts to cheat tables
  • Added a pointer scanner
  • Added the ability to define structures
  • Added address recalculation by module in the standalone trainer as well (for code entries, standard addresses use interpretable addresses)
  • Added the db 'string' opcode to the assembler
  • Added the REGISTERSYMBOL and UNREGISTERSYMBOL functions to the auto assembler
  • Addresses now indicate of a address is in a static address or dynamicly allocated
  • Added a show checkbox and show hotkey property to the cheatlist in the auto assembler
  • Added a click handler to seperate cheats in the trainer maker. (clicking enables a cheat)
  • Made it possible to also use ce's kernel debugger for "change register on breakpoint"
  • Changed the code finder so it's not modal anymore. (You still can't use multiple at the same time but it'll fix some 'not so' user-friendly problems)
  • Changed the hyperscan injection method when windows 2000 is detected. should be more stable
  • Changed the save routines in the memory view to give more options when saving and loading
  • Fixed some assembler and disassembler bugs
  • Fixed "force memory to be writable" on PAE enabled systems
  • Fixed the bug where the module name was not saved in the cheat table of a code entry
  • Fixed the bug where the first character of the trainer maker user input field got replaced by a ?
  • Fixed float->unknown initial scan->first scan->exact value not showing the type selection
  • Fixed find out what ... when using access violations and clicking stop
  • Fixed invalid reordering of entries after delete of a entry in the trainer maker
  • Fixed the corrupted title and about text in the generated trainer when protection was enabled
  • Fixed resizing of the cheatlist after a delete in the trainer maker
  • Fixed one or two spell errors
  • Fixed the fullaccess function in the auto assembler
  • Fixed support for floating points in the trainer maker (difference between , and .)
  • Moved all symbolhandler code to one class instead of speading it all over the rest of the code
  • changed the copy/paste of entries to be more stable


  • Please, report bugs to me when you find them else I'll never fix them.
    September 24th 2005: Cheat engine 5.1.1
    Because of a huge memory leak in Cheat Engine 5.1 I've done a quick bugfix in the form of Cheat Engine 5.1.1 The only new thing in this version is that it fixes that memory leak.


    September 6th 2005: Cheat Engine 5.1
    Cheat Engine 5.1 has finally been released.
    It's basicly a bugfix version, but also contains a few new features. Check out in the download section to see what's new.

    Also, like always, if you encounter bugs, or know something to improve it, please don't hesitate to tell me about them

    August 8th 2005: New site
    Thanks to some donations and advertisements I've finally got myself an easier to remember website:
    cheatengine.org

    And don't think I've been sitting still on the development of CE. I dont know the exact date but you can expect a new release quite soon. It'll mainly be a bugfix version like it fixes support for PAE enabled systems and 64-bit processes in winxp 64, but it'll also include several new aditions like a code dissector, a template for code injection in the auto assembler, and some other small stuff.
    And I'll be cleaning up the code a bit and perhaps even improve performance while doing so.


    Another thing, I'd like give thanks to all the people that have helped me so far and hope you and everyone else will keep on supporting Cheat Engine

    hacking tools


     


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    Dear All BinusHacker Family,
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    1. MySQL Password Auditor: Tools untuk melakukan audit / melakukan recovery password di MYSQL:
    My Sql Password Auditor
    Download MySQL Password Auditor
    2. Mole SQL Injection: Tool yang biasa digunakan untuk melakukan SQL Injection di website, sangat mudah dan nyaman.
    Mole SQL Injection
    Mole Untuk Windows & Mole Untuk Linux
    3. X-SCAN: Tools ini digunakan untuk melakukan pengecekan vulnerability terhadap network.
    XScan Tools By XFocus
    Download X-SCAN
    4. SQLSUS SQL Injection: Ini adalah tools untuk melakukan SQL Injection juga, di buat dengan bahasa perl, jadi harus install perl untuk bisa menggunakan tools ini.
    SQL Sus
    DOWNLOAD SQLSUS
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    DOWNLOAD DIR BUSTER LINUX & DOWNLOAD DIR BUSTER WINDOWS
    7. WINAUTOPWN: Merupakan sebuah tools yang digunakan untuk mengexploitasi secara langsung Windows Framework, sehingga secara otomatis kita yang akan menjadi administrator di windows tersebut. Banyak digunakan oleh “Defacer” Indonesia untuk melakukan deface terhadap Windows Server :)
    Windows Auto PWN
    DOWNLOAD WINAUTOPWN MIRROR 1 atau WINDOWS AUTOPWN MIRROR 2
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    Multi Threader Sync TCP Port Scanner
    DOWNLOAD MT-TCP-SCAN
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    Semoga bermanfaat all..

    hack run


     

    Hack RUN

    By i273, LLC

    Open iTunes to buy and download apps.

    Screenshots

    iPhone Screenshot 1
    iPhone Screenshot 2
    iPhone Screenshot 3
    iPhone Screenshot 4
    iPhone Screenshot 5

    Customer Reviews

    Very fun hacking game

    The whole game takes place with you writing into a command line and trying to hack into a company for somebody. It's very fun and intuitive and takes a little bit of thought for most of the riddles (which mainly consist of figuring out the usernames/passwords of employers).

    The game only takes about 30-40 to beat but I got it while it was free. I'm not sure I would pay $1.99 knowing this now. But for those of you who enjoy this type of old school text-based adventure game type of feel, I definitely recommend it.
    ...More
    5 stars!

    Extremely addicting game! I won't lie I had to cheat on about 5 or 6 levels, but other than that it was a very interesting game with riddle like qualities. It had a nice twist at the end and it was very dependent on your own thinking skills... Take note of what you read!! GET THIS GAME
    Excellent, addicting game

    It is an excellent game. It is thorough and complete. I hope they make more games similar to this one


    .