dawio966 has provided us with the polish translation files for Cheat Engine. You can get them
Some people have been asking me why they can't use the speedhack in
Chrome. That is because the chrome child process has no disk access
(Limited user and untrusted mandatory level). It's pretty easy to make
it usable again by changing a flag in the config, or just getting a
different browser.
But for those that couldn't get it to work, or those that wish to know
more about plugins, I've made a plugin for Cheat Engine showing off how
to make a hybrid plugin that uses both the lua framework and the exposed
plugin api to rewire the injectDLL routine (more specifically, the
functions it uses) so that it can force load a dll into the target
process without the process having disk access.
Extract the files anywhere.
Find the plugin .dll for the Cheat Engine version you use. (32 bit: -i386, 64-bit: -x86_64)
Once it is in the list check the checkbox left of it and click ok.
And if everything went right it's now functional and you should be able
to do a speedhack on the target process. One thing to note about this
plugin is that when it gets loaded, it will target itself. Even when
restarting cheat engine. This is because it needs to rewrite itself. I
could have done it without, but it shouldn't be an issue.
linwuliao has updated the Simplified Chinese language file to 6.2. You can get it
Todobug has updated his language file to 6.2. You can get it
(Just extract to your languages folder in the Cheat engine install folder overwriting language.ini)
SER[G]ANT has already finished updating the translation files for this new update to russian. You can get them
And again almost a year passed without any update. But here is the new and improved
If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, or by mail.
Fixed the first plugin from not getting activated at restart
Custom types can now do an unknown initial value scan
Fixed the auto assembler highlighter from hiding some text while typing
Fixed the auto assembler highlighter from not showing hexadecimal values as hex starting with A to F
Fixed global debug from crashing in 64-bit (with dbvm)
Fixed dbvm from not working on several systems (freeze)
Fixed notification when closing and you had some changes
Fixed the rescan of the structure spider not working at all
Fixed several disassembler and assembler instructions
Fixed several plugin-system related bugs
Fixed aobscan for 64-bit
Fixed displaying the registers in 64-bit when using "find what xxx this address"
Fixed the stackview when single stepping through the code
Fixed several lua function, including createhotkey
Fixed the assembler not dealing well with names with a - in it. (like the tutorial)
Additions and changes:
Auto assembler scripts can now use the LuaCall(luafunction()) method to call a lua function before the script gets executed
Added a profiler so you can find function entry points and see
how often they are called (Ultimap. Requires dbvm. Even in 32-bit)
Deleting a plugin now calls FreeLibrary on it
Ctrl+enter in the luaengine form now automatically executes the command
Added direct 3d hook functions (can be used to show trainers and menu's inside games)
d3dhook related: Cheat Engine can now bind the mouse inside the
gamewindow for those games that do not support multiple displays, so no
more losing focus when moving the mouse
Plugins settings between the 32 and 64-bit executable are now seperated
Recalculate addresses with only one selection now only updates the siblings and children. Doesn't touch the parent node
Addresslist entries can have the notation +xxx and -xxx, which will
calculate the address based on the parent address (If the parent address
changes, these change automatically
The structure dissect has been rewritten from scratch, and the functions have been exposed to lua as well
Added a new step to the tutorial (step9) showing how to deal with shared code
Made the tutorial translatable as well
Added a new trainer type which generates trainer that are a lot smaller in size (tiny)
Added a groupscan type which you can use to scan for different things in the same block
If you boot up with dbvm you do not need to sign the driver in 64-bit to load it
Custom types now support handling as a floating point value
Added debug register states to the threadview and made the threadview window capable of changing registers
Added remote scanning with ce for different systems. The server just
needs to be running, and a 1GBPs network connection or faster is
recommended
Also added an android server as a proof of concept, but getting a fast enough connection on those connections can be a challange
Changed the add/change address window to be more compact and make dealing with offsets easier
Lots of new lua functions
Post release fixes (max 7 days after initial release):
21 May 2012: Handle the "Invalid Instruction" exception better, fix the
memoryview window from disapearing, and fix the BSOD when loading the
driver on Pentium 4 and earlier
22 May 2012: Fix a deadlock when clicking stop in the pointerscanner. (And a minor assembler fix)
23 May 2012: Fix form_showModal from not returning a result. Made the
installer create the autorun folder. Minor gui fix for groups
25 May 2012: Fixed the android server being replaced by the x64 linux server
26 May 2012: Fixed api hooking in 64-bit (speedhack in java fix for win64 users)
30 May 2012: Removed the linux server binaries from the installer, they are separate downloads now
Also, there has been a Mac version under development and it's semi
usable. Memory scanning works most of the time and the debugger also
kinda works:
Cheat Engine for Mac Version April 2012
You can talk about it in this topic:
http://forum.cheatengine.org/viewtopic.php?t=221190 or if the mac version becomes more popular I might create a new forum section for it.
November 21 2011:Chinese Traditional translation files:
todobug has provided us with the translation files for
"Chinese Traditional (ch_tw)"
November 13 2011:Back:
The server is back up and your dns has been updated to this ip again.
Most stuff will be working, but some stuff is missing and/or gone. (User attachments)
Please note that you may occasionally see error messages while some adjustments are made
November 11 2011:CRASH:
The server cheatengine.org is hosted on has crashed :(
The forum's last backup was 3 weeks ago so that isn't too bad, but the
attachments people uploaded after January 12th are lost. So those need
to be reuploaded.
Cheatengine.org is currently hosted on a secondary host while the new harddisk is being setup but that can take a few days.<
The forum is currently down, but the downloads should work (6.1 downloads)
for those that want to chat check out
irc or the temp forum here:
http://cheatengine.freeforums.org
August 16 2011:Spanish/Castilian traslation files:
Manuel I. has provided us with
Spanish/Castilian(es_ES) translation files
Just extract to your languages\ subfolder in the Cheat Engine folder
June 7 2011:Chinese Simplified translation files:
There's a translation file for another branch of
Chinese (zh_CN)
June 5 2011:Chinese Simplified translation files:
Forum member aleax has provided us with
Chinese Simplified translation files
Also, here's a link to
a chinese site which may be able to help you further
June 3 2011:Cheat Engine 6.1 Released:
It's time for a new release again. This mainly contains bugfixes that
6.0 introduced and implementing some old features that went missing from
5.6.1 to 6.0 (Trainer maker)
The lua environment has been extended and some new features have been
added that can make dissecting a program easier (for example the
structure spider , last branch record recordign on Intel Fam6 and string
map, comments in assembler, etc...)
Also, translation support has been added so you can now create
translation files (.PO files) which can be used to translate Cheat
Engine. There is already a russian translation file. If you do a
translation please send them to dark_byte@hotmail.com or pm in the forum
and I'll upload them to the site
link:
Cheat Engine 6.1
Russian translation files
If you encounter bugs or have suggestions, please do not hesitate to report them
Cheat Engine 6.1
Fixes:As for the future of CE, perhaps I can finally continue work on the 64-bit port of CE...
And again, if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
January 18th 2009: Cheat Engine 5.5 released
I guess I didn't officially update CE as often as I hoped, but anyhow, here's the new version: Cheat Engine 5.5
Changes:
added 'short' and 'far' override to the jump instructions.
(Mainly usefull for auto assembler scripts that by default pick the far
one)
copied the "Find out what addresses this code accesses" from advanced options to memory view
Made the above function display the current value so you don't have to add them first
And made it non-modal so you can do other stuff while it's working.
Improved custom scan so it can now also display the results
New speedhack implementation
New AutoAssembler window
Removed the question if you want a new scan. (You must now click on new scan yourself)
Added GlobalAlloc to the autoassembler
The dissect structure window can now be opened multiple times (for comparison)
Structures are now saved in the cheat table
The main ce window now has a menu (can be disabled in settings if you don't like it)
The processlist can now show process icons. (could be slow, so can be disabled in settings)
The settings window has been changed from tabs to a list
Added a tools menu so people can add quicklaunch apps. (e.g: calc)
Added the option to save and load tables as XML
Changed copy/pasting of entries to XML
Helpfile changed from .HLP to .CHM , also incorporated the plugin documentaion in the helpfile instead of a seperate .RTF
Added a few new functions to the plugin system and made the
examples easier to understand (Mainly for helping with assembly scripts)
Added a packet editor example plugin
Assembler can now work with " and ' strings
Changed the reverse pointer scan to give more details about what is going on
The positions of the main window and memoryview can now be saved
The about window now tells you which version of dbvm is loaded if dbvm is running
If DBVM is running and you choose physical memory, it goes through dbvm's read physical memory instead of windows'
Added a floating point panel to several windows that use system context to display variables
Added the option to the memoryview hexview part to display 2 bytes, 4 byte, float or double instead of bytes
Improved the dissect data window to show addresses next to eachother
The bottom part of the memory view window (hexview) can now
display as different types (byte, 2 byte, 4 byte, decimal 4 byte, float,
double)
Changed the multi pointer tutorial step so it now represents a real game situation
Added the adminRequired anifest to the standalone trainer
Fixes:
Fixed the multicore scan crash
Fixed the MEMORYFIRST.TMP file showing up in a weird location
Fixed several hotkey setting bugs
Fixed loading back the speedhack hotkey values
Fixed a crash when opening a process with a broken PE-header
Fixed several assembler and disassembler instructions
Fixed memoryviewers "copy to clipboard" option where it picks the wrong option
Fixed binary scan crash on nextscan
Fixed huge memory leak in pointerscanner
Fixed the "No error message" on error during a scan
Fixed bug with calling kernel_XXXX functions in assembler
Fixed a trainer bug regarding clicking on cheats
Fixed 32-bit icons in the trainer maker
Fixed the terminate scan option
Fixed a DPI bug on several windows
Fixed a crash when loading of the symbols failed
I've also uploaded a new version of dbvm that should be more compatible
with systems that have more than 4GB ram and fixed several bugs. Also
started implementing an emulator for the 'hard to virtualize' sections.
So for those that know the difference between an IDT and a SDT, go ahead
and download dbvm
Enjoy this version, and if you encounter bugs, please let me know (forum pm/post, Bugreport or dark_byte@hotmail.com)
P.S.:If you have questions read the FAQ first, it may contain the answer to your problem, even if you don't like the answer
July 27th 2008: DBVM source
Still busy with other stuff(But I do manage to work on CE every now and
then), but since some people are having trouble with DBVM on their
system I've decided to open up it's sourcecode for the public, so other
people can make improvements. It still needs a lot of cleanup work, and
some parts could be used from other programs, or even from inside the
compiler(I have this nagging feeling the whole common.c part could get
removed if build in precompiled)
I've made this package to compile on a 64-bit fedora core linux distro
(I myself use a cross-compiler on a 32-bit laptop to generate the
64-bit, but this should be easier for people to use) but other distros
should work too
Packages needed: nasm and yasm and optionally mkisofs and rar to make a package release
Stuff that really needs some improvements:
Makefile, I know, it's not a 'standard' makefile. But it suits my needs. If anyone feels like it. Make a better one.
The linking and filling in sizes could probable be done better instead of parsing the .MAP file to find the location
Changing the hardcoded vmread/vmwrite values's with more meaningfull defines
Better support for multicore setup
The virtual machine's first sector loader+executioner may need some extra code to make it work on more systems
Some real-mode 'special' cases may need some extra work
Emulating paging speed improvement and making it work for PAE systems. Still can't figure out why PAE just refuses to work
AMD support
You can download it here.
May 25th 2008: Still alive
I've been busy with other stuff but just wanted to let you all know
there's still some stuff being done. The last few days a few bugfixes
for CE commited in the SVN, several forum fixes regarding avatar and
signature size, still busy planning a migration to phpbb3 someday, and
updated the table database to update the date when a table is updated.
Also letting you know there's still some more updates planned
January 10th 2008: DBVM bugfix
For those that know how to use it, I've updated DBVM to version 0.4. Check the downloads page.
It mainly fixes the bug where it doesn't initialize secondary cpu cores,
sets the A20-line to enabled, and a possible fix for systems with 4GB
or more ram.
January 1st 2008: New year, new site, new Cheat Engine 5.4
Happy 2008!
As you can see the new site is up, and also released version a new version of Cheat Engine(changes)
And always, please report bugs when you encounter them. I refuse to fix them if you don't tell me about them just to annoy you!
My good intention for this year is to try to update Cheat Engine a bit more often(if I get the chance). Anyhow, check out the bugtracker and the SVN
for the latest news regarding the development of CE. There is also a
wiki in the SVN so if you'd like to read it or contribute: Go here
Also, don't worry about the layout right now. May get some heavy changes
in the future, but at least now I've got a better base to start with.
(One change edits all pages as compared to the old site where each edit
of the style or adition of the menu required editing each single file)
September 9th 2007: New design
Started with designing a new website. The new site should give a
better idea about what Cheat Engine is and what it can do. Also adding
some new stuff like a bugtracker, info about DBVM and even info about
Cheat Engine
Right now this page is only visibile using the /newsite/ link, but soon (when ce5.4 is released) this will become the main page
April 24th 2007: Site back
Sorry for the downtime, but my host couldn't handle the ammount of
visitors and died. So if you're reading this, that means the move was
successfull
Anyhow, check the forum for more info
September 9th 2006 Cheat Engine 5.3 released
I kinda forgot to update this mainpage in a long time. Don't think
that CE is stopped, I just suck at updating websites. Anyhow, check the
download page for the download
November 28th 2005: Cheat Engine 5.2 released
It has taken a while but I finally released CE 5.2
Added some shortcut keys to the main window. (ctrl+o opens a table, ctrl+s saves, and ctrl+alt+a opens the auto assembler)
Added reinterpretable addresses
Added auto assemble scripts to the auto assembler
Added auto assemble scripts to cheat tables
Added a pointer scanner
Added the ability to define structures
Added address recalculation by module in the standalone trainer as
well (for code entries, standard addresses use interpretable addresses)
Added the db 'string' opcode to the assembler
Added the REGISTERSYMBOL and UNREGISTERSYMBOL functions to the auto assembler
Addresses now indicate of a address is in a static address or dynamicly allocated
Added a show checkbox and show hotkey property to the cheatlist in the auto assembler
Added a click handler to seperate cheats in the trainer maker. (clicking enables a cheat)
Made it possible to also use ce's kernel debugger for "change register on breakpoint"
Changed the code finder so it's not modal anymore. (You still can't
use multiple at the same time but it'll fix some 'not so' user-friendly
problems)
Changed the hyperscan injection method when windows 2000 is detected. should be more stable
Changed the save routines in the memory view to give more options when saving and loading
Fixed some assembler and disassembler bugs
Fixed "force memory to be writable" on PAE enabled systems
Fixed the bug where the module name was not saved in the cheat table of a code entry
Fixed the bug where the first character of the trainer maker user input field got replaced by a ?
Fixed float->unknown initial scan->first scan->exact value not showing the type selection
Fixed find out what ... when using access violations and clicking stop
Fixed invalid reordering of entries after delete of a entry in the trainer maker
Fixed the corrupted title and about text in the generated trainer when protection was enabled
Fixed resizing of the cheatlist after a delete in the trainer maker
Fixed one or two spell errors
Fixed the fullaccess function in the auto assembler
Fixed support for floating points in the trainer maker (difference between , and .)
Moved all symbolhandler code to one class instead of speading it all over the rest of the code
changed the copy/paste of entries to be more stable
Please, report bugs to me when you find them else I'll never fix them.
September 24th 2005: Cheat engine 5.1.1
Because of a huge memory leak in Cheat Engine 5.1 I've done a quick
bugfix in the form of Cheat Engine 5.1.1 The only new thing in this
version is that it fixes that memory leak.
September 6th 2005: Cheat Engine 5.1
Cheat Engine 5.1 has finally been released.
It's basicly a bugfix version, but also contains a few new features. Check out in the download section to see what's new.
Also, like always, if you encounter bugs, or know something to improve it, please don't hesitate to tell me about them
August 8th 2005: New site
Thanks to some donations and advertisements I've finally got myself an easier to remember website:
cheatengine.org
And don't think I've been sitting still on the development of CE. I dont
know the exact date but you can expect a new release quite soon. It'll
mainly be a bugfix version like it fixes support for PAE enabled systems
and 64-bit processes in winxp 64, but it'll also include several new
aditions like a code dissector, a template for code injection in the
auto assembler, and some other small stuff.
And I'll be cleaning up the code a bit and perhaps even improve performance while doing so.
Another thing, I'd like give thanks to all the people that have helped
me so far and hope you and everyone else will keep on supporting Cheat
Engine